A tower defense game, it ends when either the tower or the player dies. Your character leaves a magenta trail on the arena, when the concentration of the magenta increases, enemies become more frequent - but your own abilities, such as your speed and style of shooting, increase alongside this. 


You gain points every time an enemy dies, the more magenta you have on the arena the more points you earn.


The player can die by standing still or by getting hit by enemies. The tower only takes damage from enemies, but your own shooting may push enemies back into the tower!


The game scales with the amount of magenta paint on the center arena, enemies leave of trail of black paint while seeking either the tower or the player.

  • Aim: Mouse
  • Left Click/Hold: Shoot
  • WASD: Move

Could finally get this WebGL build working!

StatusPrototype
PlatformsWindows, HTML5
Authorsnael
Made withUnity
Average sessionA few seconds
InputsKeyboard, Mouse

Download

Download
BrushRush WIndows(1.2) Balance 31 MB
Download
BrushRush Windows (1.0) Original submission 29 MB

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